emperor: (Default)
posted by [personal profile] emperor at 12:26pm on 09/07/2006 under
I tend to think that mages only start being interesting around level 11, when they can cast create food and identify - at that point, they begin to be useful characters...


 Name   Matthew                                  Self  RB  CB  EB   Best
 Sex    Male              Age       106   Str:     17  +1  -5  +0     13     12
 Race   High-Elf          Height     89   INT:     17  +3  +3  +0  18/50
 Class  Mage              Weight    190   WIS:     14  -1  +0  +0     13
 Title  Trickster         Status     39   DEX:     12  +3  +1  +0     16
 HP     61/61             Maximize    Y   CON:     10  +1  -2  +0      9
 SP     23/23             Preserve    Y   CHR:      9  +5  +1  +0     15

 Level           11       Armor       [7,+7]     Saving Throw     Superb
 Cur Exp       1221       Fight      (+1,+0)     Stealth       Very Good
 Max Exp       1221       Melee      (+5,+1)     Fighting      Very Good
 Adv Exp       1495       Shoot      (+1,+0)     Shooting           Good
 MaxDepth     Lev 4       Blows       1/turn     Disarming     Very Good
 Gold           819       Shots       0/turn     Magic Device     Superb
                                                 Perception         Good
 Burden    56.1 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.............
Invis:............+ Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Small Sword (1d6) (+4,+1)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
g) a Robe [2,+5]
h) (nothing)
i) (nothing)
j) a Hard Leather Cap of Telepathy [2,+1]
   It grants you the power of telepathy.  
k) (nothing)
l) a Pair of Hard Leather Boots [3,+0]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 5 Flasks of oil
e) a Brown Speckled Potion of Detect Invisible
f) a Puce Potion of Speed
g) 2 Orange Potions of Resist Cold
h) a Magenta Potion of Berserk Strength
i) 3 Vermilion Potions of Cure Serious Wounds {25% off}
j) 4 Scrolls titled "pleala valip" of Word of Recall
k) a Scroll titled "uni ausseh" of Identify
l) a Scroll titled "orn sannag aox" of Detect Invisible
m) a Scroll titled "ornblu derfor" of Blessing
n) 2 Magnesium Wands of Magic Missile (16 charges)
o) a Brass Lantern (with 3096 turns of light)
   It cannot be harmed by fire.  
p) Soft Leather Armour [4,+0]
q) a Set of Leather Gloves [1,+0]
r) a Sling (x2) (+4,+2)
s) 22 Arrows (1d4) (+0,+0)



I think telepathy is a bit of a mixed blessing - it makes it hard to rest if there's something off-screen moving that can't get to you, and slows running down. Still, it might save my behind at some point...

Grip and Fang were easy (as was Farmer Maggot); Smeagol was a pain, and used up most of my speed potions, but I got there in the end...

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