I've just surpassed the score of my most recently deceased character, putting me at third-place on the score-board. That character died on score 215,017 after 2,671,003 turns; this character is on score 215,150 after 2,273,664, which is a noticable difference.
This new character has slightly higher stats (presumably due to more time spent lower, so finding another stat-gain potion), but significantly less good equipment - I'm lacking decent missile fire-power (though that bow I've just found will help a little in that regard), or as good armour. Also, the Escapes spell book, whilst rarer than both Resistances and Transformations, is actually less useful (since I'm no-where near high enough level to cast the useful spell in it).
We shall see how this continues...
[Angband 3.0.5 Character Dump]
Name Matthew Self RB CB EB Best
Sex Male Age 129 STR: 18 +1 -5 +1 15
Race High-Elf Height 102 INT: 18 +3 +3 +2 18/80
Class Mage Weight 171 WIS: 11 -1 +0 +2 12
Title Evoker Status 69 DEX: 15 +3 +1 +1 18/20
HP 164/164 Maximize Y CON: 13 +1 -2 +1 13
SP 91/91 Preserve Y CHR: 18/01 +5 +1 +0 18/61
Level 30 Armor [14,+40] Saving Throw Superb
Cur Exp 212350 Fight (+3,+0) Stealth Excellent
Max Exp 212350 Melee (+12,+6) Fighting Superb
Adv Exp 230000 Shoot (+15,+9) Shooting Superb
MaxDepth Lev 28 Blows 1/turn Disarming Excellent
Gold 115230 Shots 2/turn Magic Device Heroic
Perception Good
Burden 79.3 lbs Infra 40 ft Searching Fair
You are the only child of a Telerin Warrior. You have light grey
eyes, straight black hair, and a fair complexion.
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Acid:.......+..... Blind:.............
Elec:....+........ Confu:.............
Fire:......+...... Sound:.............
Cold:...+......... Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:.............
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S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.......+.....
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.+...........
HLife:............. Might:.............
[Character Equipment]
a) a Quarterstaff of Westernesse (1d9) (+9,+6) (+1)
It increases your strength, dexterity, and constitution by 1. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the
ability to see invisible things.
b) a Short Bow of Extra Shots (x2) (+12,+9) (+1)
It increases your shooting speed by 1.
c) an Opal Ring of Protection [+10]
d) a Calcite Ring of Resist Cold
It provides resistance to cold. It cannot be harmed by cold.
e) a Pewter Amulet of Resist Lightning
It provides resistance to lightning. It cannot be harmed by
electricity.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.
g) a Robe of Resist Fire [2,+5]
It provides resistance to fire. It cannot be harmed by fire.
h) The Cloak 'Holcolleth' [1,+7] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
i) a Small Leather Shield [2,+6]
j) a Metal Cap [3,+5]
k) (nothing)
l) a Pair of Metal Shod Boots [6,+5]
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations] {25% off}
e) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
f) 4 Grey Mushrooms of Cure Confusion
g) 2 Violet Potions of Speed
h) 4 Blue Speckled Potions of Cure Critical Wounds
i) 2 Crimson Potions of Healing
j) a Metallic Purple Potion of Restore Mana
k) a Chartreuse Potion of Restore Intelligence
l) 2 Scrolls titled "tri ionbyt" of Teleportation
m) a Scroll titled "evsglen stamik" of Recharging
n) a Silver-Plated Rod of Healing
It cannot be harmed by electricity.
o) a Zirconium Wand of Teleport Other (4 charges)
p) a Molybdenum Wand of Cold Balls (4 charges)
It cannot be harmed by cold.
q) a Cypress Staff of Speed (6 charges)
r) an Adamantite Ring of Accuracy (+8)
[Home Inventory]
a) 2 Books of Magic Spells [Conjurings and Tricks]
b) 2 Books of Magic Spells [Incantations and Illusions]
c) 3 Books of Magic Spells [Sorcery and Evocations] {25% off}
d) a White Spotted Mushroom of Restore Strength
e) 2 Yellow Mushrooms of Restore Constitution
f) a Dark Red Mushroom of Restoring
g) 2 Orange Potions of Restore Life Levels
h) a Chartreuse Potion of Restore Intelligence
i) 3 Yellow Speckled Potions of Restore Wisdom {10% off}
j) a Light Green Potion of Restore Dexterity
k) a Magenta Potion of Restore Constitution {25% off}
l) a Scroll titled "tri ionbyt" of Teleportation
m) 2 Scrolls titled "orgi srigar ip" of Word of Recall {10% off}
n) a Silver Ring of Free Action
It grants you immunity to paralysis.
o) a Lapis Lazuli Ring of Damage (+6)
p) a Quartz Ring of Slaying (+5,+7)
q) an Amber Amulet of Regeneration
It speeds your regeneration.
r) a Bastard Sword of Extra Attacks (3d4) (+5,+4) (+2)
It increases your attack speed by 2.
s) 32 Bolts (1d5) (+5,+7)
t) 23 Bolts (1d5) (+5,+3)
u) 20 Bolts (1d5) (+1,+3)
v) 25 Arrows of Slay Demon (1d4) (+6,+4)
It slays demons.
This new character has slightly higher stats (presumably due to more time spent lower, so finding another stat-gain potion), but significantly less good equipment - I'm lacking decent missile fire-power (though that bow I've just found will help a little in that regard), or as good armour. Also, the Escapes spell book, whilst rarer than both Resistances and Transformations, is actually less useful (since I'm no-where near high enough level to cast the useful spell in it).
We shall see how this continues...
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