posted by [identity profile] cartesiandaemon.livejournal.com at 03:33pm on 10/01/2012
That looks reasonable to me (and a lot better explained than I usually manage :)). I'm used to some of the details being different, and a few of the gadgets, but it basically makes sense as something similar to what I originally learned :)

I would suggest, if you often play with someone who forgets transfers, to leave them out (and the same for anything else you don't think they're going to remember). I don't know if I'm right -- I think transfers are definitely useful, but I don't think they add any benefit until the weaker partner definitely feels "ok, I know what contract I'm trying to get to here, but I don't have the tools to do the job, I wish we were playing transfers"...

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