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I levelled up on that trip in the dungeon.
Name Matthew Self RB CB EB Best Sex Male Age 113 STR! 18/100 +1 -5 +6 18/120 Race High-Elf Height 87 INT! 18/100 +3 +3 +5 18/210 Class Mage Weight 198 WIS: 18/86 -1 +0 +2 18/96 Title Conjurer Status 31 DEX: 18/98 +3 +1 +3 18/168 HP 309/309 Maximize Y CON: 18/59 +1 -2 +2 18/69 SP 281/281 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 35 Armor [28,+103] Saving Throw Heroic Cur Exp 826267 Fight (+25,+16) Stealth Excellent Max Exp 826267 Melee (+33,+38) Fighting Heroic Adv Exp 1035000 Shoot (+35,+12) Shooting Heroic Blows 4/turn Disarming Superb Gold 474243 Shots 1/turn Magic Device Legendary Perception Good Burden 169.3 lbs Infra 40 ft Searching Fair a) Wielding : The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) 15.0 lb b) Shooting : a Heavy Crossbow of Accuracy (x4) (+10,+12) 20.0 lb c) On left hand : a Beryl Ring of Intelligence (+3) 0.2 lb d) On right hand : a Platinum Ring of Acid [+16] 0.2 lb e) Around neck : a Driftwood Amulet of Resist Acid 0.3 lb f) Light source : The Phial of Galadriel 1.0 lb g) On body : The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] 6.0 lb h) About body : The Cloak 'Holcolleth' [1,+9] (+2) 1.0 lb i) On arm : a Small Metal Shield of Resistance [3,+14] 6.5 lb j) On head : a Steel Helm of Light [6,+6] 6.0 lb k) On hands : The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15 0.5 lb l) On feet : a Pair of Metal Shod Boots of Free Action [6,+7] 8.0 lb a) 5 Books of Magic Spells [Magic for Beginners] 15.0 lb b) 5 Books of Magic Spells [Conjurings and Tricks] 15.0 lb c) 7 Books of Magic Spells [Incantations and Illusions] 21.0 lb d) 3 Books of Magic Spells [Sorcery and Evocations] 9.0 lb e) 3 Books of Magic Spells [Resistance of Scarabtarices] 9.0 lb f) 2 Books of Magic Spells [Mordenkainen's Escapes] 6.0 lb g) 18 Slimy Mushrooms of Cure Blindness 1.8 lb h) 3 Furry Mushrooms of Cure Confusion 0.3 lb i) 11 Vermilion Potions of Healing 4.4 lb j) 6 Grey Potions of Restore Mana 2.4 lb k) 17 Scrolls titled "toxner tabevs" of Light 8.5 lb l) a Gold Rod of Acid Balls 1.5 lb m) a Teak Staff of Curing (7 charges) 5.0 lb n) 19 Bolts (1d5) (+7,+6) 5.7 lb The scrolls of light are to "soak" fire damage, to reduce the chance of a valuable spellbook getting trashed. In house: a) a Book of Magic Spells [Magic for Beginners] 3.0 lb b) a Book of Magic Spells [Conjurings and Tricks] {50% off} 3.0 lb c) a Book of Magic Spells [Incantations and Illusions] {10% off} 3.0 lb d) a Book of Magic Spells [Sorcery and Evocations] {25% off} 3.0 lb e) 5 Black Spotted Mushrooms of Restore Strength 0.1 lb f) a Red Mushroom of Restore Constitution 0.1 lb g) 5 Black Mushrooms of Restoring 0.1 lb h) an Orange Potion of Restore Life Levels 0.4 lb i) an Orange Potion of Restore Life Levels {10% off} 0.4 lb j) an Oily Yellow Potion of Restore Strength 0.4 lb k) 7 Brown Potions of Restore Intelligence 0.4 lb l) 2 Green Speckled Potions of Restore Wisdom 0.4 lb m) 3 Dark Blue Potions of Restore Dexterity 0.4 lb n) 3 Gold Speckled Potions of Restore Constitution 0.4 lb o) 5 Scrolls titled "snazun mungite" of *Identify* 0.5 lb p) a Dogwood Staff of the Magi (3 charges) 5.0 lb q) a Beryl Ring of Intelligence (+3) 0.2 lb r) an Opal Ring of Dexterity (+3) 0.2 lb s) The Small Sword 'Sting' (1d6) (+7,+9) (+2 attacks) 7.5 lb t) The Short Sword 'Gilettar' (1d7) (+9,+9) (+2 attacks) 8.0 lb u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1 to searching) 15.0 lb v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching) 15.0 lb w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) 13.0 lb x) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) 12.0 lb
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sharp-bladednessfluffiness... pretend you didn't see this...(no subject)
2) Replace the Amulet of Resist Acid with Amulet of Wisdom (or one of the uber-amulets if any happen to show up) ASAP. Wisdom affects saving throw, and there are one or two quite nasty effects to which you don't yet have immunity.
3) With that Dex (sufficient for theft immunity unless they've completely changed the theft mechanics since I last played), you shouldn't be carrying more than about three copies of each of the town spellbooks. If you get hit by enough fire attacks in one turn to burn all three copies of any of them, having your spellbooks burned is the least of your worries; stash the rest. (In particular, carrying five is equivalent to carrying four; on a stack of five, the first hit has a good chance of burning two, but on a stack of four or fewer, a single hit will never burn more than one.)
4) You have Resistance of Scarabtarices and Sorcery and Evocations; you should seriously consider diving to depth 35, as this will significantly improve your chances of getting stat potions from a troll pit. If you do this, be paranoid about keeping at least Resist Poison active.
5) rec.games.roguelike.angband is your friend :-)
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1) would you prefer Damage or Con (since I'm not shifting the RoInt)? I kept the RoAcid because a) acid is pain b) quite a big AC boost. That said, I seem to keep having my boots damage by acid anyway :/
4) Troll pits are my friend.
5) argh, more usenet. Is it actually my friend? :)
I'm playing old-stable angband; partly through inertia, but I note that stable's angband has faffed around with spell books meaning it's much much harder to get genocide :(
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4) Indeed :)
5) It's certainly a useful source of advice.
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