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posted by [personal profile] emperor at 12:42pm on 18/05/2006 under
I've just posted this to r.g.r.a, but it occurs to me that some of the angband-skilled readers of this LJ might not read that very often, so I reproduce it here in the hopes of receiving sage advice...


I have just found in the dungeon Chaos DSM (-2) [30,+15] which
would give me basic resists + confusion/chaos/disenchant as well as
having a breath attack.

There are downsides, however. I lose a fairly handy dex bonus from
Thalkettoth, which equates to a -3 to-hit penalty. Also, it takes my
burden over the weight limit, meaning I'd have to shift about 10lb of
my pack contents. I'd also lose shards resistance.

[As an aside, my current game-plan is to loiter on level 35 until I've
maxed all my stats; is there anything else I should be thinking of
before going deeper?]

Is it worth it?

Dump follows:

 Name   Matthew                                  Self  RB  CB  EB   Best
 Sex    Male              Age       113   STR! 18/100  +1  -5  +6 18/120
 Race   High-Elf          Height     87   INT! 18/100  +3  +3  +5 18/210
 Class  Mage              Weight    198   WIS:  18/93  -1  +0  +2 18/103
 Title  Conjurer          Status     31   DEX:  18/99  +3  +1  +3 18/169
 HP     431/431           Maximize    Y   CON:  18/87  +1  -2  +6 18/137
 SP     281/281           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160
                                                                        
 Level           35       Armor     [28,+85]     Saving Throw     Heroic
 Cur Exp     994951       Fight    (+25,+16)     Stealth       Excellent
 Max Exp     994951       Melee    (+33,+38)     Fighting         Heroic
 Adv Exp    1035000       Shoot    (+35,+21)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold        598830       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   174.3 lbs       Infra        40 ft     Searching          Fair

a) 4 Books of Magic Spells [Magic for Beginners]            12.0 lb 
b) 4 Books of Magic Spells [Conjurings and Tricks]          12.0 lb 
c) 5 Books of Magic Spells [Incantations and Illusions]     15.0 lb 
d) 2 Books of Magic Spells [Sorcery and Evocations]          6.0 lb 
e) 3 Books of Magic Spells [Resistance of Scarabtarices]     9.0 lb 
f) 3 Books of Magic Spells [Mordenkainen's Escapes]          9.0 lb 
g) a Book of Magic Spells [Kelek's Grimoire of Power]        3.0 lb 
h) a Holy Book of Prayers [Ethereal Openings]                3.0 lb 
i) 20 Slimy Mushrooms of Cure Blindness                      2.0 lb 
j) 6 Furry Mushrooms of Cure Confusion                       0.6 lb 
k) 15 Vermilion Potions of Healing                           6.0 lb 
l) 4 Grey Potions of Restore Mana                            1.6 lb 
m) a Brown Potion of Restore Intelligence                    0.4 lb 
n) 2 Violet Potions of Intelligence                          0.8 lb 
o) 2 Scrolls titled "snazun mungite" of *Identify*           1.0 lb 
p) 14 Scrolls titled "toxner tabevs" of Light                7.0 lb 
q) 2 Steel Rods of Fire Bolts                                3.0 lb 
r) a Gold Rod of Acid Balls                                  1.5 lb 
s) a Teak Staff of Curing (6 charges)                        5.0 lb 
t) a Runed Staff of *Destruction* (4 charges)                5.0 lb 
u) a Garnet Ring of Accuracy (+10)                           0.2 lb 
v) a Pair of Soft Leather Boots [2,+4]                       2.0 lb 
w) 15 Bolts (1d5) (+7,+7)                                    4.5 lb 

a) Wielding      : The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)    15.0 lb 
b) Shooting      : a Heavy Crossbow of Velocity (x4) (+10,+21)          20.0 lb 
c) On left hand  : a Beryl Ring of Intelligence (+3)                     0.2 lb 
d) On right hand : a Tortoise Shell Ring of Constitution (+4)            0.2 lb 
e) Around neck   : a Driftwood Amulet of Resist Acid                     0.3 lb 
f) Light source  : The Phial of Galadriel                                1.0 lb 
g) On body       : The Leather Scale Mail 'Thalkettoth' (-1) [11,+25]    6.0 lb 
h) About body    : The Cloak 'Holcolleth' [1,+9] (+2)                    1.0 lb 
i) On arm        : a Small Metal Shield of Resistance [3,+14]            6.5 lb 
j) On head       : a Steel Helm of Light [6,+6]                          6.0 lb 
k) On hands      : The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15   0.5 lb 
l) On feet       : a Pair of Metal Shod Boots of Free Action [6,+5]      8.0 lb 


ETA Oh, actually the DSM doesn't give basic resistance, it's just unharmed by the basic elements. That makes it a little less useful, though I do have spells...
There are 2 comments on this entry. (Reply.)
 
posted by [identity profile] vyvyan.livejournal.com at 06:36pm on 18/05/2006
I think confusion and disenchantment resistance is probably more useful at that depth than the extra to-hit or shards resistance. And surely you get the basic 4 resistances from your shield anyway? Also, I note you haven't maxed out your Dex yet, so you'll get some of it back!

Loitering until you max out your stats can't do any harm beyond boring you, though I apparently maxed out my stats on my winning game at level 47 (as a warrior with Ringil, however!).
 
posted by [identity profile] randomchris.livejournal.com at 10:58am on 19/05/2006
174lb? Crikey, that's more than *I* weigh... Your warrior should be falling over on a regular basis, I think.

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