"new" is perhaps a misnomer, but I've not posted about this one before. It's now getting to the point where I'm encountering new things, which seems a good point to mention it here just before it dies messily.
Currently, it's on score 279,280 after 2,078,608 turns. My previous character, which was quite divey (until an unfortunate interaction with an Ancient Gold Dragon). At a similar point, that was on score 215,150 after 2,273,664, which I think means I'm gettinb better :-)
I just posted to
I could swap in Narthanc for 4 blows/round (not that I melee very often) and the occasional fire bolt; if I did that, I'd probably want the amulet of regeneration (I assume there's no gain to wearing it whilst using the (Defender)?)
I could swap in one of the other Elvenkind Armours - Confusion is a PITA for spell-casters, although I haven't yet seen much in the way of Nether attacks (but maybe keep that for later?); in that case I'd need the Westernesse weapon for free action (or to swap in the ring of free action).
Are there any other things I should be looking to pick up soon?
Currently, it's on score 279,280 after 2,078,608 turns. My previous character, which was quite divey (until an unfortunate interaction with an Ancient Gold Dragon). At a similar point, that was on score 215,150 after 2,273,664, which I think means I'm gettinb better :-)
I just posted to
r.g.r.a some equipment queries, which I'll reproduce under the cut, along with a character-dumpI could swap in Narthanc for 4 blows/round (not that I melee very often) and the occasional fire bolt; if I did that, I'd probably want the amulet of regeneration (I assume there's no gain to wearing it whilst using the (Defender)?)
I could swap in one of the other Elvenkind Armours - Confusion is a PITA for spell-casters, although I haven't yet seen much in the way of Nether attacks (but maybe keep that for later?); in that case I'd need the Westernesse weapon for free action (or to swap in the ring of free action).
Are there any other things I should be looking to pick up soon?
[Angband 3.0.5 Character Dump]
Name Matthew Self RB CB EB Best
Sex Male Age 125 STR: 18/33 +1 -5 +4 18/33
Race High-Elf Height 80 INT: 18/53 +3 +3 +1 18/123
Class Mage Weight 167 WIS: 18 -1 +0 +2 18/10
Title Conjurer Status 41 DEX: 18/78 +3 +1 +0 18/118
HP 197/197 Maximize Y CON: 15 +1 -2 +1 15
SP 152/152 Preserve Y CHR: 16 +5 +1 +0 18/40
Level 31 Armor [23,+47] Saving Throw Superb
Cur Exp 275980 Fight (+6,+3) Stealth Superb
Max Exp 275980 Melee (+14,+9) Fighting Superb
Adv Exp 345000 Shoot (+11,+9) Shooting Superb
MaxDepth Lev 33 Blows 2/turn Disarming Superb
Gold 7209 Shots 1/turn Magic Device Heroic
Perception Good
Burden 151.0 lbs Infra 90 ft Searching Fair
You are one of several children of a Telerin Archer. You have light
grey eyes, straight black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:+.......+.... Blind:.............
Elec:+.......+.... Confu:.............
Fire:+.......+.... Sound:.............
Cold:+.......+.... Shard:.............
Pois:............. Nexus:........+....
Fear:............. Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:+.......+....
Feath:+..........+. Sear.:.............
PLite:............. Infra:......+..+...
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............
FrAct:+.....+...... Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) a Beaked Axe (Defender) (2d6) (+8,+6) [+2] (+4 to stealth)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, and cold. It sustains your constitution. It makes
you fall like a feather and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
b) a Light Crossbow (x3) (+5,+9)
c) a Garnet Ring of Strength (+3)
It increases your strength by 3. It sustains your strength.
d) a Bloodstone Ring of Intelligence (+1)
It increases your intelligence by 1. It sustains your intelligence.
e) a Carved Oak Amulet of Wisdom (+2)
It increases your wisdom by 2. It sustains your wisdom.
f) The Phial of Galadriel
It lights the dungeon around you. It cannot be harmed by the elements.
It might have hidden powers.
g) Chain Mail (Dwarven) (-2) [14,+13] (+1)
It increases your strength and constitution by 1. It increases your
infravision by 1. It grants you immunity to paralysis. It cannot be
harmed by acid or fire.
h) (nothing)
i) a Small Metal Shield of Elvenkind [3,+15] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and nexus. It cannot be harmed by the elements.
j) a Metal Cap of Infravision [3,+5] (+4)
It increases your infravision by 4.
k) (nothing)
l) a Pair of Hard Leather Boots of Slow Descent [3,+5]
It makes you fall like a feather.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) 7 Red Mushrooms of Cure Confusion
g) a Green Speckled Potion of Speed
h) 4 Yellow Potions of Healing
i) 2 Dark Red Potions of Restore Mana
j) 2 Scrolls titled "temab ipbu" of Teleportation
k) 4 Scrolls titled "mifa xseh" of Word of Recall {40% off}
l) an Aluminum-Plated Wand of Teleport Other (9 charges)
m) a Marble Ring of Constitution (+2)
It increases your constitution by 2. It sustains your constitution.
n) a Pewter Amulet of Regeneration
It speeds your regeneration.
o) Soft Leather Armour of Elvenkind [4,+15] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
lightning, fire, cold, and nether. It cannot be harmed by the
elements.
p) Leather Scale Mail of Elvenkind (-1) [11,+12] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and confusion. It cannot be harmed by the
elements.
q) The Dagger 'Narthanc' (2d4) (+4,+6)
It cannot be harmed by the elements. It might have hidden powers.
r) The Dagger 'Nimthanc' (2d4) (+4,+6)
It cannot be harmed by the elements. It might have hidden powers.
s) a Broad Sword of Westernesse (2d5) (+6,+7) (+2)
It increases your strength, dexterity, and constitution by 2. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the
ability to see invisible things.
t) 18 Bolts (1d5) (+6,+6)
[Home Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Brown Mushroom of Restore Strength
f) a Green Speckled Potion of Speed
g) 2 Brown Speckled Potions of Restore Life Levels
h) a Pink Speckled Potion of Restore Intelligence
i) 2 Cyan Potions of Restore Constitution
j) 3 Scrolls titled "mifa xseh" of Word of Recall {10% off}
k) 2 Scrolls titled "habit ipab" of Protection from Evil
l) a Scroll titled "nintue jo xi" of Mass Banishment
m) an Aquamarine Ring of Sustain Intelligence
It sustains your intelligence.
n) a Tortoise Shell Ring of Protection [+13]
o) a Moonstone Ring of Free Action
It grants you immunity to paralysis.
p) a Ruby Ring of Damage (+8)
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth by 4. It cannot be harmed by the elements.
It might have hidden powers.
r) a Dagger (Blessed) (1d4) (+7,+6) (+1)
It increases your wisdom by 1. It is blessed by the gods. It might
have hidden powers.
s) a Broad Sword of *Slay Giant* (2d5) (+6,+4) (+2)
It increases your strength by 2. It slays giants. It sustains your
strength.
t) a Ball-and-Chain of *Slay Demon* (2d4) (+8,+2) (+1)
It increases your intelligence by 1. It is especially deadly against
demons. It provides resistance to fire.
u) a Lucerne Hammer of Westernesse (2d5) (+7,+7) (+1)
It increases your strength, dexterity, and constitution by 1. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the
ability to see invisible things.
v) a Lucerne Hammer of *Slay Dragon* (2d5) (+5,+2) (+2)
It increases your constitution by 2. It is especially deadly against
dragons. It provides resistance to fear.
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Also, things dropped by uniques are worth paying for identify scrolls for, generally.
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(Probably, I'll die.)
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The pseudo-ID is actually very good, you get an indication ranging through:
terrible-(awful?)-bad-average-good-excellent-special
excellent being westernesse, elvenkind etc and special being artifacts.
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That said, I've never got an Angband character much past level 30 (out of 50) or a WoW character much past level 40 (out of 70), and I hear that the WoW endgame is very grindy indeed.
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- wellinghall the seeker after consistency
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