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posted by [personal profile] emperor at 11:45am on 24/06/2008 under
Since last time, the rate of scoring has risen - This is now 2nd place on the high-score table, with 1,312,953 points after 2,804,931 turns (so not that far behind top place on half has many turns). Boredom certainly hasn't been an issue!

Kelek's is a good find (although the two I've yet to find might be more immediately useful), being able to use banishment on packs of Zs is especially pleasing ;) One recent notable kill is Scatha the Worm, for a sweet 21,135 exp. I think it might be time to shuffle the equipment a bit - armour of the Rohirrim would cost me a few mana points, but would cover sound and fear.

 [Angband 3.0.5 Character Dump]

 Name   Matthew                                  Self  RB  CB  EB   Best
 Sex    Male              Age       125   STR! 18/100  +1  -5  +2  18/80
 Race   High-Elf          Height     80   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    167   WIS:  18/99  -1  +0  +2 18/109
 Title  Warlock           Status     41   DEX! 18/100  +3  +1  +6 18/200
 HP     388/388           Maximize    Y   CON:  18/86  +1  -2  +2  18/96
 SP     288/297           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           37       Armor     [23,+65]     Saving Throw     Heroic
 Cur Exp    1308453       Fight     (+17,+5)     Stealth          Superb
 Max Exp    1308453       Melee    (+26,+14)     Fighting         Heroic
 Adv Exp    1610000       Shoot     (+17,+0)     Shooting         Superb
 MaxDepth    Lev 45       Blows       4/turn     Disarming        Superb
 Gold        362488       Shots       0/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   154.3 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:..+.......... Nexus:........+....
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+.+....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:...........+.
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Broad Sword of Westernesse (2d5) (+9,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) (nothing)
c) a Rhodonite Ring of Resist Poison
   It provides resistance to poison.  
d) a Bloodstone Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
e) a Pewter Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) Leather Scale Mail of Elvenkind (-1) [11,+12] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
h) (nothing)
i) a Small Metal Shield of Elvenkind [3,+15] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Agility [1,+7] (+4)
   It increases your dexterity by 4.  
l) a Pair of Metal Shod Boots of Speed [6,+6] (+4)
   It increases your speed by 4.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
g) 8 Dark Green Mushrooms of Restoring
h) 7 Green Speckled Potions of Speed
i) 3 Yellow Speckled Potions of Cure Critical Wounds
j) 4 Dark Red Potions of Restore Mana
k) a Brown Speckled Potion of Restore Life Levels
l) a Zinc Rod of Recall
   It cannot be harmed by electricity.  
m) a Lead Rod of Probing
n) a Nickel Rod of Restoration
   It cannot be harmed by electricity.  
o) an Aluminum-Plated Wand of Teleport Other (11 charges)
p) a Molybdenum Wand of Drain Life (5 charges)
q) a Dragon Tooth Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
t) a Jewel Encrusted Crown of the Magi [0,+9] (+3)
   It increases your intelligence by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It grants
   you the power of telepathy.  It cannot be harmed by the elements.  
u) a Set of Gauntlets of Free Action [2,+7]
   It grants you immunity to paralysis.  


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 8 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
f) a Hazy Potion of *Healing*
g) 2 Brown Speckled Potions of Restore Life Levels
h) 5 Scrolls titled "habit ipab" of Protection from Evil
i) a Scroll titled "nintue jo xi" of Mass Banishment
j) a Tortoise Shell Ring of Protection [+13]
k) a Moonstone Ring of Free Action
   It grants you immunity to paralysis.  
l) a Garnet Ring of Strength (+6)
   It increases your strength by 6.  It sustains your strength.  
m) a Marble Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
n) a Ruby Ring of Damage (+8)
o) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
p) Black Dragon Scale Mail (-2) [30,+15]
   It provides resistance to acid.  It activates for breathe acid (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
q) Chain Mail (Dwarven) (-2) [14,+13] (+1)
   It increases your strength and constitution by 1.  It increases your 
   infravision by 1.  It grants you immunity to paralysis.  It cannot be
   harmed by acid or fire.  
r) Augmented Chain Mail of Elvenkind (-2) [16,+14] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
t) Soft Leather Armour of Elvenkind [4,+15] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
u) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
v) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Glaive of Pain (9d6) (+7,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
x) a Heavy Crossbow of Power (x4) (+11,+19)
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