1. 2773186 Matthew the High-Elf Mage, Level 40
Killed by nobody (yet!) on dungeon level 60
(User 1024, Date TODAY, Gold 820689, Turn 3297035).Quite some way clear of the top of the table now :) I surpassed top place on turn 2885471 or so, and at the point I'd reached the number of turns my previous diver died at, I was on 1978434.
The highest exp-kill so far has been The Phoenix, for 56,842.11!
[Angband 3.0.5 Character Dump]
Name Matthew Self RB CB EB Best
Sex Male Age 125 STR! 18/100 +1 -5 +4 18/100
Race High-Elf Height 80 INT! 18/100 +3 +3 +6 18/220
Class Mage Weight 167 WIS! 18/100 -1 +0 +2 18/110
Title Warlock Status 41 DEX! 18/100 +3 +1 +11 18/250
HP 542/542 Maximize Y CON! 18/100 +1 -2 +6 18/150
SP 281/314 Preserve Y CHR! 18/100 +5 +1 +0 18/160
Level 40 Armor [32,+84] Saving Throw Heroic
Cur Exp 2767186 Fight (+20,+6) Stealth Superb
Max Exp 2767186 Melee (+29,+15) Fighting Heroic
Adv Exp 2875000 Shoot (+31,+19) Shooting Heroic
MaxDepth Lev 60 Blows 4/turn Disarming Superb
Gold 820689 Shots 1/turn Magic Device Legendary
Perception Excellent
Burden 169.5 lbs Infra 70 ft Searching Good
You are one of several children of a Telerin Archer. You have light
grey eyes, straight black hair, and a fair complexion.
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Acid:......+.+.... Blind:.........+...
Elec:......+.+.... Confu:......+......
Fire:......+.+.... Sound:......+......
Cold:......+.+.... Shard:.......+.....
Pois:....+........ Nexus:....+...+....
Fear:......+...... Nethr:.............
Lite:.....+......+ Chaos:.............
Dark:.....+....... Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:....+...+....
Feath:............. Sear.:....+........
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:.........+... Speed:....+......+.
Invis:+....+......+ Blows:.............
FrAct:+............ Shots:.............
HLife:.....+....... Might:.............
[Character Equipment]
a) a Broad Sword of Westernesse (2d5) (+9,+9) (+2)
It increases your strength, dexterity, and constitution by 2. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the
ability to see invisible things.
b) a Heavy Crossbow of Power (x4) (+11,+19)
c) a Marble Ring of Constitution (+4)
It increases your constitution by 4. It sustains your constitution.
d) a Bloodstone Ring of Intelligence (+4)
It increases your intelligence by 4. It sustains your intelligence.
e) a Driftwood Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth, searching,
infravision, and speed by 3. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Arkenstone of Thrain (charging)
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
h) a Cloak of Protection [1,+13]
It provides resistance to shards. It cannot be harmed by the elements.
i) a Small Metal Shield of Elvenkind [3,+15] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and nexus. It cannot be harmed by the elements.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) a Set of Leather Gloves of Agility [1,+8] (+4)
It increases your dexterity by 4.
l) a Pair of Metal Shod Boots of Speed [6,+8] (+4)
It increases your speed by 4.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 6 Books of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
i) 11 Dark Green Mushrooms of Restoring
j) 5 Yellow Potions of Healing
k) a Hazy Potion of *Healing*
l) a Dark Red Potion of Restore Mana
m) 4 Brown Speckled Potions of Restore Life Levels
n) 3 Scrolls titled "fritox nelgsat" of *Identify*
o) 2 Scrolls titled "odag der" of *Destruction*
p) a Scroll titled "nintue jo xi" of Mass Banishment
q) a Nickel-Plated Rod of Detection
It cannot be harmed by electricity.
r) a Lead Rod of Probing
s) a Nickel Rod of Restoration
It cannot be harmed by electricity.
t) a Molybdenum Wand of Drain Life (6 charges)
u) an Onyx Ring of Speed (+5)
It increases your speed by 5.
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It increases your wisdom by 4. It increases your infravision by 4. It
cannot be harmed by the elements. It might have hidden powers.
w) 12 Seeker Bolts (4d5) (+9,+4)
[Home Inventory]
a) 4 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 13 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
f) a Hazy Potion of *Healing*
g) 3 Brown Speckled Potions of Restore Life Levels
h) a Rhodonite Ring of Resist Poison
It provides resistance to poison.
i) a Moonstone Ring of Free Action
It grants you immunity to paralysis.
j) a Garnet Ring of Strength (+6)
It increases your strength by 6. It sustains your strength.
k) The Amulet of Carlammas (+2)
It increases your constitution by 2. It provides resistance to fire.
It activates for protection from evil every 225+d225 turns. It cannot
be harmed by the elements.
l) a Pewter Amulet of Regeneration
It speeds your regeneration.
m) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It sustains
your intelligence, wisdom, and constitution. It activates for restore
life levels every 150 turns. It cannot be harmed by the elements.
n) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
o) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It cannot be harmed by the
elements. It might have hidden powers.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It cannot be harmed by
the elements. It might have hidden powers.
q) a Robe of Elvenkind [2,+13] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and poison. It cannot be harmed by the
elements.
r) a Jewel Encrusted Crown of the Magi [0,+9] (+3)
It increases your intelligence by 3. It provides resistance to acid,
lightning, fire, and cold. It sustains your intelligence. It grants
you the power of telepathy. It cannot be harmed by the elements.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It provides resistance to
confusion. It cannot be harmed by the elements.
t) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
cannot be harmed by the elements. It might have hidden powers.
u) The Set of Gauntlets 'Paurhach' [2,+15]
It provides resistance to fire. It speeds your regeneration. It
activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by
the elements.
v) a Set of Gauntlets of Free Action [2,+7]
It grants you immunity to paralysis.
w) The Glaive of Pain (9d6) (+7,+30)
It provides resistance to fear. It cannot be harmed by the elements.
x) 15 Bolts of Wounding (1d5) (+8,+14)
Monsters with more than 2000hp or so are proving troublesome at the moment, as I can't seem to find enough mana potions (and my missile to-hit rate is piss-poor, even with that implausible DEX). I'd be happier with disenchant resistance, too.
(no subject)
I'm second in my high score table now, with about 5.3M experience) but there's still a way to go to beat the top score (about 22M experience, before discovering on level 82 that Vecna can cast Mana Storm. Twice in a row. While mishitting a key...)
I should post about it, but I sort of feel guilty about not posting about anything else, and should remedy that first!
Kelek
rgraentitled "...or how I learned to stop worrying and love mass banishment". I'm *so* there :) That said, BalanceDSM[1] seems like a fair exchange :)[1]I abbreviated that more fully for a moment before realising that might be confusing...