1. 3194904 Matthew the High-Elf Mage, Level 41
Killed by a Death drake on dungeon level 63
(User 1024, Date 2008-09-04, Gold 1119828, Turn 3454688). [Angband 3.0.5 Character Dump]
Name Matthew Self RB CB EB Best
Sex Male Age 125 STR! 18/100 +1 -5 +4 18/100
Race High-Elf Height 80 INT! 18/100 +3 +3 +6 18/220
Class Mage Weight 167 WIS! 18/100 -1 +0 +2 18/110
Title Sorcerer Status 41 DEX! 18/100 +3 +1 +11 18/250
HP -107/558 Maximize Y CON! 18/100 +1 -2 +6 18/150
SP 273/322 Preserve Y CHR! 18/100 +5 +1 +0 18/160
Level 41 Armor [32,+86] Saving Throw Heroic
Cur Exp 3182028 Fight (+20,+6) Stealth Superb
Max Exp 3188604 Melee (+29,+15) Fighting Heroic
Adv Exp 3450000 Shoot (+31,+19) Shooting Heroic
MaxDepth Lev 63 Blows 4/turn Disarming Superb
Gold 1119828 Shots 1/turn Magic Device Legendary
Perception Excellent
Burden 157.8 lbs Infra 70 ft Searching Good
You are one of several children of a Telerin Archer. You have light
grey eyes, straight black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.........+...
Elec:......+.+.... Confu:......+......
Fire:......+.+.... Sound:......+......
Cold:......+.+.... Shard:.......+.....
Pois:....+........ Nexus:....+...+....
Fear:......+...... Nethr:.............
Lite:.....+......+ Chaos:.............
Dark:.....+....... Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:....+...+....
Feath:............. Sear.:....+........
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:.........+... Speed:....+......+.
Invis:+....+......+ Blows:.............
FrAct:+............ Shots:.............
HLife:.....+....... Might:.............
[Last Messages]
> You feel less resistant to electricity.
> You feel less resistant to fire.
> You feel less resistant to cold.
> You feel less resistant to poison.
> You feel resistant to acid!
> You feel resistant to electricity!
> You feel resistant to fire!
> You feel resistant to cold!
> You feel resistant to poison!
> The Death drake breathes nether.
> You keep hold of your life force!
> The Death drake shrugs off the attack. <4x>
> The Death drake breathes nether.
> You feel your life slipping away!
> You die.
[Character Equipment]
a) a Broad Sword of Westernesse (2d5) (+9,+9) (+2)
It increases your strength, dexterity, and constitution by 2. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the
ability to see invisible things.
b) a Heavy Crossbow of Power (x4) (+11,+19)
c) a Marble Ring of Constitution (+4)
It increases your constitution by 4. It sustains your constitution.
d) a Bloodstone Ring of Intelligence (+4)
It increases your intelligence by 4. It sustains your intelligence.
e) a Driftwood Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth, searching,
infravision, and speed by 3. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Arkenstone of Thrain (charging)
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
h) a Cloak of Protection [1,+13]
It provides resistance to shards. It cannot be harmed by the elements.
i) a Small Metal Shield of Elvenkind [3,+15] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and nexus. It cannot be harmed by the elements.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) a Set of Leather Gloves of Agility [1,+10] (+4)
It increases your dexterity by 4.
l) a Pair of Metal Shod Boots of Speed [6,+8] (+4)
It increases your speed by 4.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
i) 15 Dark Green Mushrooms of Restoring
j) 4 Yellow Potions of Healing
k) a Hazy Potion of *Healing*
l) 5 Brown Speckled Potions of Restore Life Levels
m) a Scroll titled "fritox nelgsat" of *Identify*
n) a Lead Rod of Probing
o) a Nickel Rod of Restoration
It cannot be harmed by electricity.
p) a Malachite Ring of Dexterity (+5)
It increases your dexterity by 5. It sustains your dexterity.
q) a Pewter Amulet of Regeneration
It speeds your regeneration.
r) a Shield of Deflection [10,+18]
It cannot be harmed by acid.
s) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
It increases your intelligence and dexterity by 3. It increases your
stealth and speed by 3. It makes you fall like a feather. It is cursed.
It activates for phase door every 20 turns. It cannot be harmed by the
elements.
t) a Long Bow of Lothlorien (x3) (+18,+21) (+2)
It increases your dexterity by 2. It increases your shooting power by
2. It grants you immunity to paralysis and the ability to see
invisible things. It cannot be harmed by acid or fire.
u) 20 Bolts of Wounding (1d5) (+12,+20)
v) 12 Seeker Bolts (4d5) (+9,+6)
w) 20 Seeker Arrows (4d4) (+2,+5)
[Home Inventory]
a) 4 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 13 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
f) a Hazy Potion of *Healing*
g) 3 Brown Speckled Potions of Restore Life Levels
h) a Rhodonite Ring of Resist Poison
It provides resistance to poison.
i) a Moonstone Ring of Free Action
It grants you immunity to paralysis.
j) a Garnet Ring of Strength (+6)
It increases your strength by 6. It sustains your strength.
k) an Onyx Ring of Speed (+5)
It increases your speed by 5.
l) The Amulet of Carlammas (+2)
It increases your constitution by 2. It provides resistance to fire.
It activates for protection from evil every 225+d225 turns. It cannot
be harmed by the elements.
m) 2 Pewter Amulets of Regeneration
It speeds your regeneration.
n) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It sustains
your intelligence, wisdom, and constitution. It activates for restore
life levels every 150 turns. It cannot be harmed by the elements.
o) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
q) a Robe of Elvenkind [2,+13] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and poison. It cannot be harmed by the
elements.
r) a Golden Crown of the Magi [0,+9] (+3)
It increases your intelligence by 3. It provides resistance to acid,
lightning, fire, and cold. It sustains your intelligence. It grants
you immunity to paralysis. It cannot be harmed by the elements.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It provides resistance to
confusion. It cannot be harmed by the elements.
t) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
u) The Set of Gauntlets 'Paurhach' [2,+15]
It provides resistance to fire. It speeds your regeneration. It
activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by
the elements.
v) a Set of Gauntlets of Free Action [2,+7]
It grants you immunity to paralysis.
w) The Glaive of Pain (9d6) (+7,+30)
It provides resistance to fear. It cannot be harmed by the elements.
x) 15 Bolts of Wounding (1d5) (+8,+14)
I've not played for a while, what with the bug the bug that stopped the woody-sarge working properly, and suchlike. After a lot of domestic stuff, I though a bit of angband might be fun. I'd forgotten that whilst I've killed a few Death Drakes, they're actually quite fearsome things. Oh well :-)
Quite a convincing score, at least :-)
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