emperor: (Default)
Add MemoryShare This Entry
posted by [personal profile] emperor at 08:58pm on 04/09/2008 under
  1.  3194904  Matthew the High-Elf Mage, Level 41
               Killed by a Death drake on dungeon level 63
               (User 1024, Date 2008-09-04, Gold 1119828, Turn 3454688).


  [Angband 3.0.5 Character Dump]

 Name   Matthew                                  Self  RB  CB  EB   Best
 Sex    Male              Age       125   STR! 18/100  +1  -5  +4 18/100
 Race   High-Elf          Height     80   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    167   WIS! 18/100  -1  +0  +2 18/110
 Title  Sorcerer          Status     41   DEX! 18/100  +3  +1 +11 18/250
 HP     -107/558          Maximize    Y   CON! 18/100  +1  -2  +6 18/150
 SP     273/322           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           41       Armor     [32,+86]     Saving Throw     Heroic
 Cur Exp    3182028       Fight     (+20,+6)     Stealth          Superb
 Max Exp    3188604       Melee    (+29,+15)     Fighting         Heroic
 Adv Exp    3450000       Shoot    (+31,+19)     Shooting         Heroic
 MaxDepth    Lev 63       Blows       4/turn     Disarming        Superb
 Gold       1119828       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   157.8 lbs       Infra        70 ft     Searching          Good

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:......+......
 Cold:......+.+.... Shard:.......+.....
 Pois:....+........ Nexus:....+...+....
 Fear:......+...... Nethr:.............
 Lite:.....+......+ Chaos:.............
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+...+....
Feath:............. Sear.:....+........
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:.........+... Speed:....+......+.
Invis:+....+......+ Blows:.............
FrAct:+............ Shots:.............
HLife:.....+....... Might:.............


  [Last Messages]

> You feel less resistant to electricity.
> You feel less resistant to fire.
> You feel less resistant to cold.
> You feel less resistant to poison.
> You feel resistant to acid!
> You feel resistant to electricity!
> You feel resistant to fire!
> You feel resistant to cold!
> You feel resistant to poison!
> The Death drake breathes nether.
> You keep hold of your life force!
> The Death drake shrugs off the attack. <4x>
> The Death drake breathes nether.
> You feel your life slipping away!
> You die.


  [Character Equipment]

a) a Broad Sword of Westernesse (2d5) (+9,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Heavy Crossbow of Power (x4) (+11,+19)
c) a Marble Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
d) a Bloodstone Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
e) a Driftwood Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain (charging)
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) a Cloak of Protection [1,+13]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Small Metal Shield of Elvenkind [3,+15] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Agility [1,+10] (+4)
   It increases your dexterity by 4.  
l) a Pair of Metal Shod Boots of Speed [6,+8] (+4)
   It increases your speed by 4.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 15 Dark Green Mushrooms of Restoring
j) 4 Yellow Potions of Healing
k) a Hazy Potion of *Healing*
l) 5 Brown Speckled Potions of Restore Life Levels
m) a Scroll titled "fritox nelgsat" of *Identify*
n) a Lead Rod of Probing
o) a Nickel Rod of Restoration
   It cannot be harmed by electricity.  
p) a Malachite Ring of Dexterity (+5)
   It increases your dexterity by 5.  It sustains your dexterity.  
q) a Pewter Amulet of Regeneration
   It speeds your regeneration.  
r) a Shield of Deflection [10,+18]
   It cannot be harmed by acid.  
s) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It makes you fall like a feather.  It is cursed.
   It activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  
t) a Long Bow of Lothlorien (x3) (+18,+21) (+2)
   It increases your dexterity by 2.  It increases your shooting power by
   2.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by acid or fire.  
u) 20 Bolts of Wounding (1d5) (+12,+20)
v) 12 Seeker Bolts (4d5) (+9,+6)
w) 20 Seeker Arrows (4d4) (+2,+5)


  [Home Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 13 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
f) a Hazy Potion of *Healing*
g) 3 Brown Speckled Potions of Restore Life Levels
h) a Rhodonite Ring of Resist Poison
   It provides resistance to poison.  
i) a Moonstone Ring of Free Action
   It grants you immunity to paralysis.  
j) a Garnet Ring of Strength (+6)
   It increases your strength by 6.  It sustains your strength.  
k) an Onyx Ring of Speed (+5)
   It increases your speed by 5.  
l) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
m) 2 Pewter Amulets of Regeneration
   It speeds your regeneration.  
n) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
o) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
q) a Robe of Elvenkind [2,+13] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
r) a Golden Crown of the Magi [0,+9] (+3)
   It increases your intelligence by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
s) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
t) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
u) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
v) a Set of Gauntlets of Free Action [2,+7]
   It grants you immunity to paralysis.  
w) The Glaive of Pain (9d6) (+7,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
x) 15 Bolts of Wounding (1d5) (+8,+14)


I've not played for a while, what with the bug the bug that stopped the woody-sarge working properly, and suchlike. After a lot of domestic stuff, I though a bit of angband might be fun. I'd forgotten that whilst I've killed a few Death Drakes, they're actually quite fearsome things. Oh well :-)

Quite a convincing score, at least :-)
There are 4 comments on this entry. (Reply.)
 
posted by [identity profile] burkesworks.livejournal.com at 11:14pm on 04/09/2008
Killed by a Death drake

Well, don't say we didn't warn you that DUCKS ARE EVIL!
 
posted by [identity profile] hotbadgerdeluxe.livejournal.com at 02:21am on 05/09/2008
Perhaps it's Charlie Drake's evil twin.
 
posted by [identity profile] wellinghall.livejournal.com at 11:33am on 05/09/2008
I first read that as, "Broad Sword of Westminster" ...
emperor: (Default)
posted by [personal profile] emperor at 11:34am on 05/09/2008
It bores your enemies to death? :)

October

SunMonTueWedThuFriSat
      1
 
2
 
3
 
4
 
5
 
6
 
7
 
8
 
9
 
10
 
11
 
12
 
13
 
14
 
15
 
16
 
17
 
18
 
19
 
20
 
21
 
22
 
23
 
24
 
25
26
 
27
 
28
 
29
 
30
 
31