...does what it says on the tin. (no subject).
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(The only other game which is comparable is poker, but I think Apples to Apples has the edge as poker is only about reading people in one specific dimension, whereas Apples to Apples positively rewards creating and lateral thinking, zeroing in on unexpected aspects of peoples' personalities in other to lay down a card which will delight only but exactly that person who is choosing.)
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Still, not so much an issue now as I'm Sorry I Haven't A Clue is gone forever (SHUT UP YES IT IS SHUT UP TRAVESTY TRAVESTY SHUT UP).
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OMG it's not just me?!!?! I've never met anyone prepared to admit that before, rather than looking smug and uttering some nonsense including the name of a tube station.
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The meta-game is to be the first person to say "Mornington Crescent" in a way other players accept as valid. Quite apart from the side subtleties of the manner of delivery and accompanying reasoning, the key point is that the longer the game goes on, the more acceptable it is to say "Mornington Crescent", but the more likely it becomes that another player will get there first.
This has a lot in common with Dutch auctions, but JRP also observes that the Mornington Crescent meta-game is isomorphic to a game he calls "Come to Dinner": player A wishes to be friendly to player B by inviting them to dinner, but does not actually want B to come to dinner. Player B would like to go to dinner with A, but wishes to seem polite by declining at least the first few invitations. So player A wants to invite player B to dinner as many times as possible without player B accepting. Player B wants to postpone accepting for as long as possible while still accepting before A stops asking.
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(somehow I sense you are not going to play)
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Also, WHAT. :D
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