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posted by [personal profile] emperor at 10:12pm on 28/12/2010 under
My parents are visiting. This evening, we played Apples to Apples.

Most hilarious result of the evening was for "juicy" which was won by "Lady Margaret Thatcher"
There are 24 comments on this entry. (Reply.)
hooloovoo_42: (Josh & CJ dance)
posted by [personal profile] hooloovoo_42 at 10:17pm on 28/12/2010
Not Margot Leadbetter???
ext_8103: (Default)
posted by [identity profile] ewx.livejournal.com at 10:20pm on 28/12/2010
!
ext_20923: (buffy)
posted by [identity profile] pellegrina.livejournal.com at 10:26pm on 28/12/2010
<missing cultural referent>
Edited Date: 2010-12-28 10:26 pm (UTC)
 
posted by [identity profile] didiusjulianus.livejournal.com at 12:03am on 29/12/2010
Oh me too!
 
posted by [identity profile] wellinghall.livejournal.com at 08:28am on 29/12/2010
Thirded.
 
posted by [identity profile] karohemd.livejournal.com at 10:48am on 29/12/2010
An 85-year-old Conservative ex Prime Minister is hardly what I would call "juicy". ;o)
ext_20923: (raspberry)
posted by [identity profile] pellegrina.livejournal.com at 11:23am on 29/12/2010
I think we all got that part, but we've never heard of the game and so don't get why she was being called "juicy" to general hilarity!
gerald_duck: (Dafydd)
posted by [personal profile] gerald_duck at 10:42pm on 28/12/2010
I've only played Apples to Apples once, but I quickly realised the important strategic element: the way to win is to give the answer that gets chosen, which is emphatically not the same thing as the most pertinent and appropriate answer. (-8
 
posted by (anonymous) at 11:06pm on 28/12/2010
I love Apples to Apples, because it's the purest form of the most interesting aspect of games, which is when they not about playing the rules, but about playing the other players. Rules are boring; people are interesting; and so a game with almost no rules which is all about predicting the reactions of another person is bound to be infinitely more interesting than all the games which are about any kind of strategy, put together.

(The only other game which is comparable is poker, but I think Apples to Apples has the edge as poker is only about reading people in one specific dimension, whereas Apples to Apples positively rewards creating and lateral thinking, zeroing in on unexpected aspects of peoples' personalities in other to lay down a card which will delight only but exactly that person who is choosing.)

S.
 
posted by [identity profile] naath.livejournal.com at 11:15pm on 28/12/2010
Oh, but that makes Mornington Crescent absolutely the BEST of games :-)
 
posted by (anonymous) at 11:23pm on 28/12/2010
Except not really because it isn't actually, you know, a game. Which wouldn't matter, of course, if it was actually funny rather than the most utterly tedious bit of I'm Sorry, I Haven't A Clue. You know, the bit you always fast-forward past to get to when Humph slags off Colin Sell.

Still, not so much an issue now as I'm Sorry I Haven't A Clue is gone forever (SHUT UP YES IT IS SHUT UP TRAVESTY TRAVESTY SHUT UP).

S.
ext_20923: (omg)
posted by [identity profile] pellegrina.livejournal.com at 12:22am on 29/12/2010
"Which wouldn't matter, of course, if it was actually funny rather than the most utterly tedious bit of I'm Sorry, I Haven't A Clue."

OMG it's not just me?!!?! I've never met anyone prepared to admit that before, rather than looking smug and uttering some nonsense including the name of a tube station.
 
posted by (anonymous) at 12:58am on 29/12/2010
Oh, no, seriously, it's awful. It's one joke that stopped being funny some time in the mid-seventies. I mean, the games were always a bit of dull padding in between Humph talking about Samantha that were the main point of the programme, but at least the other ones had the possibility of producing something amysing once in a while. Mornington Crescent was the exact same dead horse flogged over and over again.

S.
ext_20923: (buffy)
posted by [identity profile] pellegrina.livejournal.com at 10:31am on 29/12/2010
Lol, Humph talking about Samantha is the other part I find tedious. I live for One Song to the Tune of Another and the film prequels and that sort of thing.
gerald_duck: (mallard)
posted by [personal profile] gerald_duck at 11:32am on 29/12/2010
As JRP once pointed out, the frivolous nature of Mornington Crescent and pretence of complex rules mask the fact that there is actually a meta-game being played which is susceptible to analysis.

The meta-game is to be the first person to say "Mornington Crescent" in a way other players accept as valid. Quite apart from the side subtleties of the manner of delivery and accompanying reasoning, the key point is that the longer the game goes on, the more acceptable it is to say "Mornington Crescent", but the more likely it becomes that another player will get there first.

This has a lot in common with Dutch auctions, but JRP also observes that the Mornington Crescent meta-game is isomorphic to a game he calls "Come to Dinner": player A wishes to be friendly to player B by inviting them to dinner, but does not actually want B to come to dinner. Player B would like to go to dinner with A, but wishes to seem polite by declining at least the first few invitations. So player A wants to invite player B to dinner as many times as possible without player B accepting. Player B wants to postpone accepting for as long as possible while still accepting before A stops asking.
 
posted by (anonymous) at 12:56pm on 29/12/2010
Even if that were true (it isn't) the point remains that it isn't a game, it's a segment ona comedy programme, and therefore its first duty is to be funny, which it also isn't.

S.
 
posted by [identity profile] jackfirecat.livejournal.com at 08:42pm on 29/12/2010
Elephant and Castle.

(somehow I sense you are not going to play)
gerald_duck: (babel)
posted by [personal profile] gerald_duck at 11:05am on 29/12/2010
Surely Diplomacy is the ultimate game of predicting the reactions of another person? In that category it has the commendable characteristics of a complete lack of hidden state and simultaneous actions by all players. When played properly, the fairly simple game mechanics are completely swamped by all the machinations: two turns a week is about right.
 
posted by [identity profile] helflaed.livejournal.com at 11:37am on 29/12/2010
We tried to play that Yesterday- an enjoyable game one you had finished reading through the insanely overcomplex instructions and started playing- not least for the look on my husband's face as our eight year old son conquered Turkey.
 
posted by (anonymous) at 12:58pm on 29/12/2010
Nah, because again, that operates in a restricted domain: you don't win by, say, knowing someone is scared of celery or has a soft spot for dwarves, either of which can win you a round of Apples to Apples.

S.
 
posted by [identity profile] teithiwr.livejournal.com at 10:58pm on 28/12/2010
Mmmmm.

Also, WHAT. :D
 
posted by [identity profile] ashfae.livejournal.com at 11:16pm on 28/12/2010
My brain, it burns!!!!
 
posted by [identity profile] firinel.livejournal.com at 12:31am on 29/12/2010
I'd have voted for that, myself. Made more hysterical due to the own adult in house reference to Thatcher.
 
posted by [identity profile] yrieithydd.livejournal.com at 11:57am on 29/12/2010
[grins]Marmite won 'sweet' with us on Christmas day. I was impressed that the game worked with two non native speakers of English

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