YASD, really. I should have been more cautious; my HP were still fine before the Great Wyrm of Chaos breathed the second time, and its HP were coming down, but I had lost a fair few hp, and it's quite a hard monster.
So ends that character; I think I'll take a break for a bit; if nothing else, I can now deal with upgrading rapun to debian stable.
[Angband 2.9.1 Character Dump]
Name Matthew Self RB CB EB Best
Sex Male Age 113 STR! 18/100 +1 -5 +9 18/150
Race High-Elf Height 87 INT! 18/100 +3 +3 +5 18/210
Class Mage Weight 198 WIS! 18/100 -1 +0 +5 18/140
Title Warlock Status 31 DEX! 18/100 +3 +1 +3 18/170
HP -41/550 Maximize Y CON: 18/98 +1 -2 +9 18/178
SP 38/285 Preserve Y CHR! 18/100 +5 +1 +0 18/160
Level 37 Armor [47,+92] Saving Throw Heroic
Cur Exp 1498421 Fight (+28,+19) Stealth Excellent
Max Exp 1498421 Melee (+36,+41) Fighting Heroic
Adv Exp 1610000 Shoot (+38,+21) Shooting Heroic
Blows 4/turn Disarming Superb
Gold 940174 Shots 1/turn Magic Device Legendary
Perception Good
Burden 162.9 lbs Infra 40 ft Searching Fair
You are one of several children of a Teleri Ranger. You
have light grey eyes, straight black hair, and a fair
complexion.
[Last Messages]
> You hit the Mature green dragon.
> You hit the Mature green dragon.
> You hit the Mature green dragon.
> You have slain the Mature green dragon.
> You feel something roll beneath your feet.
> The Great Wyrm of Chaos shrugs off the attack.
> The Great Wyrm of Chaos shrugs off the attack.
> The Great Wyrm of Chaos shrugs off the attack.
> The Great Wyrm of Chaos shrugs off the attack.
> The Great Wyrm of Chaos breathes disenchantment.
> The Great Wyrm of Chaos shrugs off the attack.
> The Great Wyrm of Chaos shrugs off the attack.
> The Great Wyrm of Chaos shrugs off the attack.
> The Great Wyrm of Chaos breathes chaos.
> You die.
[Character Equipment]
a) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It affects your strength.
It is especially deadly against natural creatures.
It is especially deadly against orcs.
It is especially deadly against trolls.
It provides resistance to nexus.
It allows you to see invisible monsters.
b) a Heavy Crossbow of Velocity (x4) (+10,+21)
c) a Beryl Ring of Intelligence (+3)
d) a Tortoise Shell Ring of Constitution (+4)
e) a Bronze Amulet of Wisdom (+3)
f) The Phial of Galadriel
It can be activated for...
illumination
...if it is being worn.
It provides light (radius 3) forever.
g) Chaos Dragon Scale Mail (-2) [30,+15] (charging)
h) The Cloak 'Holcolleth' [1,+9] (+2)
It can be activated for...
sleep II
...if it is being worn.
It affects your intelligence.
It affects your wisdom.
It affects your stealth.
It provides resistance to acid.
i) a Small Metal Shield of Resistance [3,+14]
j) The Steel Helm of Hammerhand [6,+20] (+3)
It affects your strength.
It affects your dexterity.
It affects your constitution.
It provides resistance to acid.
It provides resistance to nexus.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It affects your strength.
It affects your constitution.
It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+7] (+10)
[Character Inventory]
a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistance of Scarabtarices]
f) a Book of Magic Spells [Mordenkainen's Escapes]
g) 5 Slimy Mushrooms of Cure Blindness
h) 8 Furry Mushrooms of Cure Confusion
i) an Azure Potion of Cure Critical Wounds
j) 20 Vermilion Potions of Healing
k) 6 Grey Potions of Restore Mana
l) 2 Oily Yellow Potions of Restore Strength
m) 2 Smoky Potions of Restore Charisma
n) a Scroll titled "snazun mungite" of *Identify*
o) 10 Scrolls titled "toxner tabevs" of Light
p) a Mithril Rod of Lightning Bolts
q) a Gold Rod of Acid Balls
r) a Zirconium Wand of Stone to Mud (4 charges)
s) a Titanium Wand of Scare Monster (7 charges)
t) a Gold Wand of Fire Bolts (7 charges)
u) a Cloak [1,+6]
v) a Rapier (1d6) (+10,+5)
w) 10 Bolts (1d5) (+8,+9)
[Home Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 9 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Resistance of Scarabtarices]
e) 3 Books of Magic Spells [Mordenkainen's Escapes]
f) 16 Slimy Mushrooms of Cure Blindness
g) 4 Furry Mushrooms of Cure Confusion
h) 6 Black Spotted Mushrooms of Restore Strength
i) 6 Black Mushrooms of Restoring
j) 2 Clotted Red Potions of Speed
k) an Orange Potion of Restore Life Levels
l) 8 Brown Potions of Restore Intelligence
m) 2 Green Speckled Potions of Restore Wisdom
n) 5 Dark Blue Potions of Restore Dexterity
o) 4 Gold Speckled Potions of Restore Constitution
p) 6 Scrolls titled "snazun mungite" of *Identify*
q) a Dogwood Staff of the Magi (3 charges)
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It affects your dexterity.
It provides resistance to acid.
It provides resistance to shards.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It affects your intelligence.
It affects your wisdom.
It provides resistance to blindness.
It gives telepathic powers.
t) The Short Sword 'Gilettar' (1d7) (+9,+9) (+2 attacks)
It affects your attack speed.
It is especially deadly against natural creatures.
It slows your metabolism.
It speeds your regenerative powers.
u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1 to searching)
It affects your searching.
It is especially deadly against orcs.
It does extra damage from electricity.
It provides resistance to electricity.
It slows your metabolism.
It provides permanent light.
v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
It affects your searching.
It fights against evil with holy fury.
It is especially deadly against orcs.
It does extra damage from fire.
It provides resistance to fire.
It provides resistance to light.
It slows your metabolism.
It provides permanent light.
w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It affects your strength.
It affects your constitution.
It fights against evil with holy fury.
It strikes at demons with holy wrath.
It does extra damage from electricity.
It provides resistance to electricity.
It provides resistance to light.
It provides permanent light.
It allows you to see invisible monsters.
It provides immunity to paralysis.
x) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be activated for...
drain life (90)
...if it is being worn.
It affects your wisdom.
It affects your infravision.
It is especially deadly against orcs.
It does extra damage from frost.
It provides resistance to cold.
It provides resistance to light.
It provides permanent light.
It speeds your regenerative powers.
So ends that character; I think I'll take a break for a bit; if nothing else, I can now deal with upgrading rapun to debian stable.
(no subject)
(no subject)
(no subject)
I think this is yet another case of Angband: the game where you really can die of boredom. That said, the usual way is to dive before you are ready...