posted by [identity profile] hilarityallen.livejournal.com at 01:14pm on 30/05/2008
See, when you get that deep you get all that really cool-looking stuff. I haven't yet got deeper than DL6 or 7, and then I tend to die embarrassingly. Clearly I haven't got the strategy right yet...
ext_27570: Richard in tricorn hat (Default)
posted by [identity profile] sigisgrim.livejournal.com at 01:48pm on 30/05/2008
I have that sort of problem too...
emperor: (Default)
posted by [personal profile] emperor at 02:08pm on 30/05/2008
See below for the odd hopefully-useful tip. You might find the spoilers useful, especially for monsters. I don't think it's worth having a character killed to discover that carrion crawlers have a paralysis attack, for example!
emperor: (Default)
posted by [personal profile] emperor at 02:06pm on 30/05/2008
A few random things I do at low levels (as a mage, but I suspect generally applicable):
i) rest a lot. If you're not on max HP/SP, rest.
ii) search a lot. Run around with search on all the time until you get a thing (spell/rod/staff) that can find traps and doors
iii) scrolls of identify are your friend, once you can start to afford them; until then, pick up all the stuff you find, and don't worry too much about selling it to ID it. The exceptions are if you have good pseudo-id (in which case, drop ordinary weapons and armour), or things dropped by uniques
iv) try and detect monsters before fighting them. You really don't have to fight everything, and running away is often a good plan
v) carry 2 WoR scrolls in the dungeon - that way if one gets burned, you can use the other!
vi) if you're going to die anyway, no harm in trying un-id'd potions/mushrooms - otherwise, avoid them

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