This character is now 4th place, and as deep as I've ever been before, although noticably less tough than my previous character who was killed at this depth by an Ancient gold dragon on score 900918 after 3,034,800; my score is now 651887 after 2,503,600, so I'm lagging behind a bit.
Dlvl 40 is pretty scary, really. I keep having to run away! Still, I just took out Adunaphel the Quiet, who was quite a big fat kill.
Dlvl 40 is pretty scary, really. I keep having to run away! Still, I just took out Adunaphel the Quiet, who was quite a big fat kill.
[Angband 3.0.5 Character Dump]
Name Matthew Self RB CB EB Best
Sex Male Age 125 STR: 18/97 +1 -5 +8 18/137
Race High-Elf Height 80 INT: 18/93 +3 +3 +4 18/193
Class Mage Weight 167 WIS: 18/85 -1 +0 +0 18/75
Title Conjurer Status 41 DEX! 18/100 +3 +1 +2 18/160
HP 304/304 Maximize Y CON: 18/52 +1 -2 +2 18/62
SP 266/273 Preserve Y CHR: 18/70 +5 +1 +0 18/130
Level 34 Armor [23,+45] Saving Throw Heroic
Cur Exp 647887 Fight (+18,+9) Stealth Superb
Max Exp 647887 Melee (+27,+18) Fighting Heroic
Adv Exp 805000 Shoot (+41,+11) Shooting Legendary
MaxDepth Lev 40 Blows 4/turn Disarming Superb
Gold 115584 Shots 1/turn Magic Device Legendary
Perception Good
Burden 156.8 lbs Infra 80 ft Searching Fair
You are one of several children of a Telerin Archer. You have light
grey eyes, straight black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.............
Elec:......+.+.... Confu:......+......
Fire:......+.+.... Sound:.............
Cold:......+.+.... Shard:.............
Pois:............. Nexus:........+....
Fear:............. Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:......+.+....
Feath:............. Sear.:.............
PLite:............. Infra:.........+...
Regen:....+........ Tunn.:.............
Telep:............. Speed:...........+.
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) a Broad Sword of Westernesse (2d5) (+9,+9) (+2)
It increases your strength, dexterity, and constitution by 2. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the
ability to see invisible things.
b) a Light Crossbow of Accuracy (x3) (+23,+11)
c) a Garnet Ring of Strength (+6)
It increases your strength by 6. It sustains your strength.
d) a Bloodstone Ring of Intelligence (+4)
It increases your intelligence by 4. It sustains your intelligence.
e) a Pewter Amulet of Regeneration
It speeds your regeneration.
f) The Phial of Galadriel
It lights the dungeon around you. It cannot be harmed by the elements.
It might have hidden powers.
g) Leather Scale Mail of Elvenkind (-1) [11,+12] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and confusion. It cannot be harmed by the
elements.
h) (nothing)
i) a Small Metal Shield of Elvenkind [3,+15] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and nexus. It cannot be harmed by the elements.
j) a Metal Cap of Infravision [3,-1] (+4)
It increases your infravision by 4.
k) (nothing)
l) a Pair of Metal Shod Boots of Speed [6,+8] (+4)
It increases your speed by 4.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Slimy Mushroom of Cure Blindness
g) 12 Red Mushrooms of Cure Confusion
h) 3 Green Speckled Potions of Speed
i) 4 Yellow Potions of Healing
j) 5 Dark Red Potions of Restore Mana
k) a Scroll titled "temab ipbu" of Teleportation
l) 3 Scrolls titled "mifa xseh" of Word of Recall {10% off}
m) 2 Scrolls titled "fritox nelgsat" of *Identify*
n) a Scroll titled "habit ipab" of Protection from Evil
o) a Nickel Rod of Restoration (charging)
It cannot be harmed by electricity.
p) an Aluminum-Plated Wand of Teleport Other (11 charges)
q) a Brass Wand of Dragon's Breath (4 charges)
It cannot be harmed by the elements.
r) a Bloodstone Ring of Intelligence (+3)
It increases your intelligence by 3. It sustains your intelligence.
s) a Malachite Ring of Dexterity (+6)
It increases your dexterity by 6. It sustains your dexterity.
t) Augmented Chain Mail of Elvenkind (-2) [16,+14] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
lightning, fire, cold, and blindness. It cannot be harmed by the
elements.
u) a Cloak [1,+4]
v) a Halberd of Venom (3d5) (+11,+7)
It is branded with poison.
w) 7 Bolts of Venom (1d5) (+6,+7)
It is branded with poison.
[Home Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
f) a Dark Green Mushroom of Restoring
g) a Green Speckled Potion of Speed
h) 2 Brown Speckled Potions of Restore Life Levels
i) a Pink Speckled Potion of Restore Intelligence
j) a Scroll titled "fritox nelgsat" of *Identify*
k) 3 Scrolls titled "habit ipab" of Protection from Evil
l) a Scroll titled "nintue jo xi" of Mass Banishment
m) a Tortoise Shell Ring of Protection [+13]
n) a Moonstone Ring of Free Action
It grants you immunity to paralysis.
o) 2 Marble Rings of Constitution (+2)
It increases your constitution by 2. It sustains your constitution.
p) a Ruby Ring of Damage (+8)
q) The Star of Elendil
It lights the dungeon around you. It cannot be harmed by the elements.
It might have hidden powers.
r) Chain Mail (Dwarven) (-2) [14,+13] (+1)
It increases your strength and constitution by 1. It increases your
infravision by 1. It grants you immunity to paralysis. It cannot be
harmed by acid or fire.
s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth by 4. It cannot be harmed by the elements.
It might have hidden powers.
t) Soft Leather Armour of Elvenkind [4,+15] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
lightning, fire, cold, and nether. It cannot be harmed by the
elements.
u) The Dagger 'Narthanc' (2d4) (+4,+6)
It cannot be harmed by the elements. It might have hidden powers.
v) a Broad Sword of *Slay Giant* (2d5) (+6,+4) (+2)
It increases your strength by 2. It slays giants. It sustains your
strength.
w) a Beaked Axe (Defender) (2d6) (+8,+6) [+2] (+4 to stealth)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, and cold. It sustains your constitution. It makes
you fall like a feather and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
x) a Lucerne Hammer of Westernesse (2d5) (+7,+7) (+1)
It increases your strength, dexterity, and constitution by 1. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the
ability to see invisible things.
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i) rest a lot. If you're not on max HP/SP, rest.
ii) search a lot. Run around with search on all the time until you get a thing (spell/rod/staff) that can find traps and doors
iii) scrolls of identify are your friend, once you can start to afford them; until then, pick up all the stuff you find, and don't worry too much about selling it to ID it. The exceptions are if you have good pseudo-id (in which case, drop ordinary weapons and armour), or things dropped by uniques
iv) try and detect monsters before fighting them. You really don't have to fight everything, and running away is often a good plan
v) carry 2 WoR scrolls in the dungeon - that way if one gets burned, you can use the other!
vi) if you're going to die anyway, no harm in trying un-id'd potions/mushrooms - otherwise, avoid them
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