We were playing Articulate this morning, and there was some discussion of whether particular clues were allowed or not. We thought an LJ-poll might be entertaining ;-)
[Poll #1706921]
[Poll #1706921]
...does what it says on the tin. Articulate.
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[*]Morpheme, or something. Obviously I don't mean you can't use any of the letters in it. Although that would be an interesting and challenging game in its own right...
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But then, I tend to be generous: I tend to see games where forfeits are part of the game (like drinking games, where you're expected to slip up eventually) as different from games where forfeits are necessary to enforce the rules, but not themselves part of the game (like football). That's partly because I'm bad at getting little details right under pressure, so I don't like having to do that as part of the game, unless it is the game. And I see articulate as the "not part of the game sort" and "just for fun", so I'm inclined to let mistakes go unless they actually let the guesser guess, and not penalise just for consistency. But I know friends who take the opposite view, and that the rules are the rules, and ought to be enforced from the beginning, and any "which rules are REALLY part of the game" ought to be done at the rule-deciding stage.
Similarly, I think CO2 is against the rules (as C and O come from Carbon and Oxygen) but NH4 is ok, as the words are unrelated except by meaning (which is sort of the point of the game). But I might let it go if everyone else did.
I also note that such edge cases are inevitable: every group develops unwritten (or written) house rules to cover the sort of thing which isn't entirely clear. So you have to make a decision one way or the other as sensibly as you can (which you're doing here) but avoid implying that people who make the opposite assumption are reading the rules wrong (which I assume you do, but seems worth stating).
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Chemical formulae: my instinct is to say they shouldn't be allowed, because I see it as just another way of writing the word (albeit one that requires more background knowledge to interpret). Thus I see using them is equivalent to spelling out the word, which is against the rules.
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If the rules state you can't use any part of the word and no acronyms, then they are definitely cheating.
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What on earth do you think a synonym is? Would you allow 'equilateral rectangle' for 'square'?
As for the questionable calls, I'd allow every single one of those, because the point of the game is to score points and have fun, not to punish people. What value is served by disallowing any of them? It'd be like playing Just a Minute and buzzing for repetition of 'the' if it wasn't on the card. It's just legalism making the game less fun.
But then on the few occasions I unwisely played Mao all my new rules were designed to make the game more fun by introducing extra ways that people could lay down cards if they worked out the rule, not to punish people by disallowing the basic ways of card-laying. Whereas other people seem to delight in making games less fun and more about punishment for not strictly following the rules.
S.
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Where I do disagree is that excluding ways of defining the word that are too obvious punishes people and makes the game less fun. I mean, for me, the game is no fun at all if you define each word by, say, spelling it out, rather than having to think of something clever. And I think giving the chemical formula for a compound whose common name happens to be the systematic one is about equivalent to that.
If someone did use one of the examples in a game I was playing, I wouldn't "punish" them, I'd probably let it slide, because I agree, Articulate is more fun if you're not legalistic about it. But if they kept on playing in ways that seem to violate the spirit of the rules, I would conclude they cared more about winning than having fun and I wouldn't be bothered to play with them any more. Of course, deciding on exactly what's in the spirit of the rules is not always a trivial thing, which is why we're having this discussion here.
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Not so; not everything with exactly two oxygen atoms is a dioxide. KNO2 (potassium nitrite) would never naturally be described as a dioxide by a chemist. CH3CO2H (acetic acid) is definitely not a dioxide; the two oxygen atoms in that formula play quite distinct roles. Molecular oxygen, O2 itself, is not a dioxide, it's dioxygen.
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[1] Although, ironically, if the foreign word is adopted into English, it may become a synonym and then ok.
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But now, it looks like according to the internet, my memory was completely wrong, so why ask about sodium? It seems to fall into my category of "using a different chemical name for the same chemical (either giving the formula or another standard name with no etymological overlap)", which was ok.
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But my instinct is that otherwise the double-hoop of an acronym and a translation both together is sufficient barrier that it's a fair clue. (A rule of thumb would be, do I go through the intermediate word to get the answer? In fact, I know "Na" means "Sodium" and "SNCF" means "French railway" more than I know the literal translation.) But I agree that's all just vague.
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That said, I don't rate Articulate particularly highly as a game, because it's too easy to describe things without naming the object - the communications channel is too wide.
Now the version where you can only describe the item using words beginning with one letter ... there things start becoming interesting.
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Surely all words begin with one letter, with the possible exception of "ægis"Oh, that does sound entertaining. I should try that.(no subject)
S.
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That just means you get more cards in the time limit, surely? The skill becomes about doing it quickly, rather than doing it at all.
You saying it's "too easy" makes me want to challenge you to a game :)
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I do find with Articulate it's a bit more weighted towards being quick and efficient and picking the right approach first time, whereas with Taboo I feel there's more creative thinking involved. I can see why some people would find the difficulty in Taboo more interesting than the difficulty in Articulate.
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